James: It’s James Smith, and we’re not just colleagues but actually long time friends as much as it pains Elliot. Mairi: Hey it’s so great to meet you both! Please could you introduce yourselves?Įlliot: Yeah, I mean I’ve never heard you say your name. Meet James, Game Designer at Professor Puzzle Though believe me, I could pick their brains for hours! They’re both incredibly busy working hard on designing some fantastic looking games for the future and so we’ve tried to limit this interview to just a few key questions about their most recent game, Danger in the Deep. We recently had a chance to catch up with James and Elliot, two of the game’s creators to find out more about themselves and what exactly goes in to creating a game like Danger in the Deep. All in two hours!” You can read more about what to expect in our latest review, or head directly to Amazon to pick up a copy for yourself! Set on a submarine, players are instructed to “navigate your way through the deserted sub, crack the shutdown code, disable the warheads, and locate the enemy agent. Earlier this year Professor Puzzle, the UK based puzzle game company, launched one of the snazziest looking escape games in-a-box we’ve seen in a while: Danger in the Deep.
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